A Critical Thought on Customization in Game Design
Continuing my talk on customization vs. personalization, we turn to customization. Allowing the player to decide how they play your game is not easy from a design point of view. I talked about how some choices can be considered too good, while others could be too bad. This is where we get into expert-level game design.
For the first part, you can find the link here: https://www.youtube.com/watch?v=dlV09e7Arx0
--
Upload Schedule:
Daily: One video looking at or spotlighting a game in the mid afternoon est. A Critical Thought Vlog later in the evening est.
Nightly:
Random Streaming of a variety of games on http://twitch.tv/gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on http://twitch.tv/gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
Fridays: Our recorded livecast will be posted here on the channel.
Mondays: A Dissecting Game Design will be posted. My series examining a video game's design.
--
Subscribe and Check Out:
Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related. And of course subscribe to youtube.com/c/game-wisdom for daily video content.
You can follow me at the following places:
Subscribe on Twitch under https://www.twitch.tv/gwbycer for daily plays around 10 est.
Subscribe on Twitter: https://twitter.com/gwbycer to get the latest updates when new content goes live all around.
Subscribe on Facebook here: https://www.facebook.com/gamewisdom/
You can find me on Patreon under Game-Wisdom or by this link : https://www.patreon.com/GWBycer any donations would be greatly appreciated in order to allow me to continue to put out great content.
--
About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
--