Dissecting Design -- The Alluring Design of the Idle/Clicker Genre
For this week's dissecting design, we're examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.
0:00 -- Introduction
6:11 -- The "End Game" of idle games
13:58 -- Persistent Systems of Idle Games
20:57 -- How Idle Games keep you coming back
28:02 -- Final thoughts and design limitations
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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