Dissecting Design -- The Flawed Genius of Hinterland
This week's Dissecting Design takes me back to one of my favorite games of the last decade. Hinterland is a perfect example of a diamond in the rough; with a brilliant core gameplay loop marred by the limited scope of the design.
0:00 -- Introduction
2:56 -- Core Gameplay
23:27 -- Advanced Play of the Game
35:07 -- Final Thoughts and Hinterland's Main Problem
_
SUPPORT GAME-WISDOM
Patreon: https://www.patreon.com/GWBycer
Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month
If you would like to make a one time donation -- You can send money directly through Paypal through this link: https://www.paypal.com/cgi-bin/webscr
SUBSCRIBE AND FOLLOW:
Main Site: http://Game-Wisdom.com
YouTube: http://youtube.com/c/game-wisdom
Twitter: https://twitter.com/gwbycer
Facebook: https://www.facebook.com/gamewisdom/
SCHEDULE:
At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.
Thursday night: Around 9 est we do a live show here on the channel with the recording available to watch afterwards.
Mondays: A Dissecting Game Design will be posted. My video series examining a game's design.
ABOUT ME:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.