Dissecting the Issues in the game SECTOR'S EDGE - Missed Opportunity!
Sector's Edge is a first-person shooter with fully destructible environments, still in Early Access. In this video, I want to try to pinpoint some of the issues that negatively impact the gameplay experience and the overall premise of its unique gameplay mechanic and what it probably could have been.
The map level design, game modes, and gameplay mechanics are just don't harmonize together and leads to a gameplay experience that is unique to any other fast-paced FPS experience COD-style, where you just run and gun. You take little use of the utilities and the destructible environment, and even when you do, it's too time consuming.
What's the point of a fully-destructible environment if you can't make a complete mess out of it, let building collapse on players and make them run for another hideout, or have game modes that require some tactical planning of destruction to win a match.
The map in 8-vs-8 is too large to make one try to make use of the multitool to dig through walls, as players continue rotating, and it's slow to pass-through them. You are just better of walking and flanking around walls than pass through them. It is satisfying when you do get to flank using your building tools, but you rarely feel the need to do so.
The core mechanics are interesting and unique, it's just that the implementation of everything around it doesn't fit together.
#SectorsEdge #steam #freetoplay