
TOP Hybrid Build Minecraft Dungeons UNTOUCHABLE! BEST for APOCALYPSE +20
This build will allow you to finish any level at any Apocalypse Difficulty (tested up to Apocalypse +20) with ease playing Minecraft Dungeons.
It's a hybrid build, built for range and melee, with most of it evolved around short-range damage using SHOCKWAVE damage. The closer enemies get, the higher the damage (shockwave+swirling or shockwave+swirling+melee, with the closest range, also gives you radiance).
You can hit enemies behind covers and walls and the shockwave has a very good range.
I recommend dynamo as well, although this build shown is not complete.
The breakup of the UNTOUCHABLE Minecraft Dungeons Build:
*Keep in mind that you can mix and match and it's still under improvements (more in upcoming videos so make sure you subscribe).
- Stalwart Armor: Built-in 5-sec potion barrier, Deflect (take less damage from range or with dynamo deal damage), Swiftfooted (use it for speed instead of boots of swiftness, then just use another death cap mushroom instead (important for this build to have 2 of them), chilling (get less damage at melee range, prevent enemies to close the gap fast (even push them away a bit due to the AOE damage).
- Fighter's Bindings: Radiance/Swirling/Shockwave
-2x Death cap Mushroom / 1x Gong
Gong is used in case enemies get too close or around you while you focus on a certain line of damage. Close enemies that behind or on the sides will die due to the swirling.
Activate the Deathcap Mushroom + HOLD SHIFT to stay put and deal with damage. This way, your character doesn't move forward. You can position yourself behind cover or exposed and enemies won't be able to get close to you.
Tested up to APOCALYPSE +20 while being underpowered - EASY WIN at any level. Just position yourself well and manage the cooldowns properly.
#MinecraftDungeons #Minecraft
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