
Divine Journey 2: Ep28 Blood Magic Alchemy Tables! Modded Minecraft
This episode we first recap some of the changes between episodes, which includes some minor rewiring of the AE cables and p2p connections, Powered Spawner additions for things like Ender Crystal automation and storage consolidation for the outputs of the mob farms in other dimensions. Then we make a start into Blood Magic, this mod is heavily used for late game custom items so it is quite important that we get automation for the crafting mechanics within the mod. First of all we build a space for all of the Blood Altars and Alchemy tables and expand our Applied Energistics network out to reach the new area. Then we upgrade the Blood Altar to tier 3 and augment the setup with some speed and sacrifice runes. Afterwords we begin automation on all of the tier one essences, made inside the Alchemy Table. While we managed to get all of the inputs passively generated we are yet to automate LP generation, which is something we unlock in later chapters.
00:00 Changes from Last Episode
3:17 Starting Blood Magic
11:17 Alchemy Table Automation
16:41 Incendium
19:06 Terrae
20:45 Aquasalus
24:42 Aether
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