Divinity Original Sin 2: Breaking the Fourth Wall | Mini-Read
Can breaking the fourth wall change how you feel about a game's design? This is Mini-Read, a series where we take a break from the big picture and focus on a single element from a game. In 2017's Divinity: Original Sin 2, the introduction to the game works as a microcosm of the entire experience—with the use of metalepsis, it reinforces an already triumphant experience. When looked at closely, a single line from the introduction manages to both reinforce the player's experience up to that point, and leverage it to motivate them sticking around for the rest. We also, as usual, take a look at how similar concepts have been used in other games, including some bad apples.
Mini-Read is a short-form series of games criticism published every other Thursday. Alongside it, I publish long-form criticism on a when-it's-ready basis.
Games featured in this video (in order of appearance)
Divinity: Original Sin 2
The Beginner's Guide
Baldur's Gate
The Witcher 3
Undertale
Saint's Row IV
Assassin's Creed IV: Black Flag
Watch Dogs 2
Xenoblade Chronicles 2
Castlevania Symphony of the Night
Music Used (in order of appearance)
Divinity: Original Sin 2 - Mead, Gold, and Blood
Divinity: Original Sin 2 - The Queen's High Seas
Undertale - Heartache
Undertale - Another Medium
Undertale - Ruins
Divinity: Original Sin 2 - Red Prince
---
Follow Ludocriticism
TWITTER: @ludocriticism
FACEBOOK: https://www.facebook.com/ludocriticism/
Thanks for watching!
Other Videos By Ludocriticism
Other Statistics
Divinity: Original Sin II Statistics For Ludocriticism
Currently, Ludocriticism has 687 views for Divinity: Original Sin II across 1 video. Less than an hour worth of Divinity: Original Sin II videos were uploaded to his channel, making up less than 0.59% of the total overall content on Ludocriticism's YouTube channel.