Stardew Valley: Inconvenience Creates Gameplay | Mini-Read

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Stardew Valley
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Duration: 9:09
3,480 views
93


Can inconvenience drive, and even generate, game content? This is Mini-Read, a series where we take a break from the big picture and focus on a single element from a game. In 2016's Stardew Valley, the system handling your relationship to the townsfolk of Pelican Town can seem needlessly frustrating at first. But when you examine it close, it's constructed to both reinforce the game's themes as well as leverage its content to its fullest. We also take a look at similar concepts from other games, and compare it all to when it doesn't come together quite as well.

Mini-Read is a short-form series of games criticism published every other Thursday. Alongside it, I publish long-form criticism on a when-it's-ready basis.

Games featured in this video (in order of appearance):

Stardew Valley
Dark Souls
Bioshock: Infinite
DOOM
Dragon Quest Builders
Beautiful Katamari
The Last of Us
The Elder Scrolls: Skyrim
Mafia III
Divinity: Original Sin 2
Pillars of Eternity
Torment: Tides of Numenara
Baldur's Gate
Pony Island

Music Used (in order of appearance)
Stardew Valley – Fall (The Smeel of Mushroom)
Stardew Valley – Winter (Ancient)
Stardew Valley – Mines (Marimba of Frozen Bone)
Stardew Valley – Mines (The Lava Dwellers)
Stardew Valley – Winter (The Wind Can Be Still) [Original Remix]

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Michael Saba's video on Disempowerment
https://www.youtube.com/watch?v=Xb3bS-OjSXE&t=315s

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Tags:
stardew valley
harvest moon
inconvenience
Ludocriticism
Gaming
Video Essay
Critique
Criticism
Mini-Read
Analysis
Playstation
Xbox
Nintendo
Switch
Baldur's Gate
Bioshock
Infinite
Dark Souls
Divinity
DOOM
Content
Gravity Rush
Pillars of Eternity
Pony Island
Skyrim
Tides of Numenara
Planescape
failure inadequacy why we play games
Michael Saba
Disempowerment
Steamworld Erratic Franchise Erratic Industry
Thorough Critique Assassins Creed
Sleeping Dogs Corrupted Ideology



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Stardew Valley Statistics For Ludocriticism

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