Divinity Original Sin II Stream 32 - Steve finds the missing prisoners and the Deathfog Arx Threat!
We enter into Divinity Original Sin II with our good old pal Steve from the first series we did on Divinity Original Sin, and we enter a Modded file with augmented effects due to mods! Will he survive this wacky world as a skeleton going solo in this horrible world with no cheese, or will he die a gruesome death?!
For this stream, we delve into the sewers. We sought to figure out where the heck over 500+ prisoners went in the cells of the Magister's watchful eye. It seems that they were not privy to this knowledge as Steve explored, learning that dwarves from the Black Ring had caused this mess, never mind the fact that the queen herself was at the forefront of these problems, manipulated by her advisor to create a deathfog bomb of all things! Thankfully, we were able to disable the bomb by sending the deathfog out to sea, and while it did harm the sea life, there wasn't much choice. The sewers were very important to the city, and the city above needed to be preserved, or else everything would perish. At least this way, strong enough casters could learn tornado skills to dissipate the deathfog, or at least that's how Steve is rationalizing it. Regardless, we found a few other things, but I think the only relevant things are the fact a demon kid broke free from their imprisonment, supposedly the first source user, and we found some sort of monument-like object in the hand of child thieves. I decided to yoink this object without killing them, as I felt no reason to harm the kids. Next stream, we will be exploring the Toymaker's House, and trying to find out what exactly he has been doing to people before he causes some serious problems within the city! The sooner, the better! After that, assuming we have more time, I will probably focus my exploration to the east of the city! All this and plenty more shall be done next stream!
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