Divinity: Original Sin "Inquisitor" Build - Level12 (stats)

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Published on ● Video Link: https://www.youtube.com/watch?v=kIlVWo_sR8c



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I decided to try and experiment with a mage using touch and close-range spells. Its primary role is closing on and disabling multiple foes per turn. I called this build the "Inquisitor".

It does not have a lot of options to deal damage, but it has a lot of ways to disable foes, and a lot of spare skill slots. So far it has been quite effective.

HP = 713

AP (Max/Start/Turn) = 16 / 11 / 10
Initiative = 15

STR = 5
DEX = 6 ( 5 Base + 1 Gear)
INT = 16 (11 Base + 1 Codex + 4 Gear)
CON = 9 (6 Base + 3 Gear)
SPD = 13 (10 Base + 3 Gear)
PER = 5 (5 Base - 1 Codex + 1 Gear)

Movement = 4.36 ( (1.00 Base + 1.34 Gear + 1.30 Speed* 1.2 Swift Footed)

Talents
- Far Out Man (+2.0 meter spell range)
- Stench (Melee opponents less likely to target you)
- Swift Footed (+20% Movement Bonus)
- 2 Unspent

Abilities
- Witchcraft 3
- Aerothurge 2
- Hydrosophist 3
- Geomancer 3
- Pyrokinetic 1
- Scoundrel 2







Tags:
Divinity: Original Sin (Video Game)



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