Divinity: Original Sin - "Inquisitor" build vs Fire Twins
I got the idea to try out an 'Inquisitor" - a mage which focuses on increasing Speed and Movement, and uses close and touch-range spells.
Level 8
HP = 322
AP (Start/Max/Turn) = 11 / 14 / 10
Strength = 5, Dexterity = 5
Intelligence = 11 (+2 from gear)
Constitution = 6
Speed = 13 (+4 from gear)
Perception = 5
Movement = 4.08 meters/AP
((Base 1.00 + Gear + 1.10 + Speed 1.30) * 20% Swift Footed)
Talents
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Far Out Man
Swift Footed
Stench
1 Unallocated
Abilities
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Willpower 1
Aerothurge 2
Geomancer 2
Hydrosophist 2
Pyrokinetic 1
Scoundrel 2
Witchcraft 2
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