DLSS 4 more "Fake Frames" - Have we reached a Plateau in Rasterization?
There is a heated debate about the newly announced NVIDIA 50-Series GPUs and DLSS 4 multi-frame generation. It seems that expectations for higher raw performance has reached a boiling point where frame generation is perceived as a cheap improvement to improve performance.
There is a shift towards AI-assisted technologies to enhance performance, partly due to the challenges in improving raw rasterization. However, it's not necessarily a sign of GPUs "peaking." Instead, it represents an evolution in how GPUs deliver performance. AI frame generation is a valuable tool that can provide significant benefits, and it's likely to remain a key part of GPU technology for the foreseeable future. As the technology matures, visual artifacts will likely become less of a concern and there will be new technologies that will help us break the technology barrier again as it happened in the past and will continue to be in the future.
Thoughts..
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