DnD - No coding way to make games [Game Maker Studio 2 | Crash course]

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Gamemaker Studio 2, Gms 1.4 or even the Game Maker 8 have an alternative unique way to make video games without coding.

Most ides like Unity, Godot etc. use an already existing scipting language that is not visual. Gamemaker has it's own version of a scripting/programming language. Here it is called GML which stands for Gamemaker language. But as an alternative you can use a block tool that substitutes the programming language visually with DnD which stands for drag and drop.

DnD:
These visual blocks are instructions/commands in every object to do things like moving, setting and getting values or drawing things on the screen. This crash course will guide you through the most important/essential parts of making games which is:

- detecting a keyboard input
- moving things by updating x,y values or by direction plus speed
- instance creation and destruction
- randomness and variables to store values

These topic build the foundation to build fast and easy with DnD small video games in just a few minutes.

// free resouces found here:
background, ships, shots, asteroids by Ansimuz: CC0
https://opengameart.org/content/space-ship-shooter-pixel-art-assets
https://opengameart.org/content/warped-fast-ship

explosion by JROB774 CC3
https://opengameart.org/content/pixel-explosion-12-frames


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--------------------------------------------------------------
0:00 What we will do
0:49 Subscribe
1:00 Setting the room up
3:00 What are objects and where is the DnD system
3:56 Setting up the player - Get keyboard input to move the player
10:58 Setting up the player - Get keyboard input to create a shot/bullet
14:30 Setting up the shot - moving up plus rotate
16:31 Creating enemys and naming the assets to keep it organized
18:02 Setting up the enemy - moving left
20:30 Adding walls for the enemy to have a collision with and reverse the enemie's direction
22:30 Destroying the shot when the touch (collide) with the enemies
24:00 Make fancy explosions to indicate visually a contact between shots and enemies
26:15 Add destructible rocks/asteroids to shoot at
31:28 Create spawner for rock spawing
34:10 Why variables are useful
41:07 Is DnD for you? Game shown - Rayman Legends







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