Fake/virtual input threshold [Game Maker Studio 2 | Basics]
This basics video tutorial shows you how to make a fake/virtual threshold for binary inputs from the keyboard or the gamepad in GameMaker Studio.
The idea is quite simple. You want the keyboard or gamepad to have a threshold which doesn't exist on those buttons. They can be only pressed or not pressed (gamepad thumbs excluded). So we remedy that by increasing a number. That we do by pressing and reset it to zero if no key is pressed. If that number is big enough you can use it in a virtual/fake threshold way to start moving or increase walkspeed or any other way you wish. That's it
If you are unsure about controls in Gamemaker, I got you covered:
https://youtu.be/SmCH5tCNh68
https://youtu.be/9C5VrVVsjuM
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Graphics used:
Gassasin CC3by
https://opengameart.org/content/16xx16-tileset-pokemonzelda-styled
Corey Archer CC0
https://opengameart.org/content/top-down-pokemon-esque-sprites
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0:00 What we will do
0:50 Subscribe
0:58 Theory how it works
1:28 Coding part
8:46 Game shown: Death's Gambit