Snes style pixelation- quick n dirty [GameMaker Studio 2 | Vfx]

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Published on ● Video Link: https://www.youtube.com/watch?v=GoPJDHnWxS8



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Tutorial
Duration: 7:22
1,293 views
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This vfx video tutorial shows you how to create a pixelation effect for a room transition in Gamemaker Studio.

This effect you see a lot in good old Super Nintendo and Sega games where the player is seeing a transition from a level to level or from a world map into a level. Famouse examples are Super Mario World or Secet of Mana.

The idea is simple: You set your fx layer of choise to a pixelate filter and add up the pixelate value in it. Once the screen is looking like a mess, jump to another room which is already pixelated and clear is slowy of the pixel effect also.


In depth video for fx layer:
https://youtu.be/0rHLIh4dR8s


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CHAPTERS
-------------------------------------------------------------------------------------------------------
0:00 Preview of what we will do - water effect on the background
0:40 Subscribe
0:50 Concept and setup explained
1:24 Setting up the object that handles the pixelation







Tags:
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_filter_pixelate
fx_set_parameter
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