DnD Player Needs Counters to Heavy Handed DM| GM 911

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DND (1977)
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Player Needs Counters Heavy Handed DM| GM 911
Nerdarchy helps another player with some dungeon master woes. The GM is railroading his players and having his NPC characters out shine them in the campaign world. It isn't the best DMing practice. It will frustrate your players.

Original GM 911 Post
Greetings, Nerdarchy!
Thank you in advance for taking the time out of your day to open and read this email.
I am unawares if this will make for an actual episode on your channel, and if not I would still appreciate maybe a short email reply detailing some of your thoughts on the matter.
So I'm getting into a new group, and I have an issue with my DM. It's nothing like "Oh, fuck that guy, I don't like him", it's just that the way things have been going so far are far less than the way I believe, and everyone I have talked to so far believes, D&D should be.
The main problem is that he railroads it far too much, but then he'll also end up coming up with such long and complicated backstories and worlds that it ends up restricting, adding, and changing a lot of material that us players are allowed to use.
For example one of the main problems is that he always tries to have a special snowflake, like someone he would view as the main character in his vast and complex stories. It's like he thinks he's making a movie. He picks out one character in the beginning who has something in his race, background, etc that fits the setting and he ends up giving them a bunch of information and telling them not to tell the rest of the party, giving them special equipment, etc.
Then he also always has to have a special snowflake BBEG that he introduces RIGHT AT THE BEGINNING OF THE CAMPAIGN. TO FIRST LEVEL CHARACTERS. Example, in the last campaign we did the first mission we ever went on was to go to some cave that some dude was holding a hostage in. And when we went there, the dude had a load of magic items that let him do things like teleport, increase his range, and a bunch of custom stuff that isn't in any D&D materials, and it almost ended in a TPK, the DM straight up had him beat the shit out of our party, make everyone have a miniscule amount of HP left, and then just had him laugh and walk away.
It doesn't feel anything like actual D&D, and I can't find any other groups in my area, so I just want to know what you think I should do. He's new, so it's probably a possibility to try and tell him what he's doing wrong and maybe make suggestions on how to change it for the benefit of the game actually feeling like D&D.
And I just want to say this: All of the players agree with me and think the same. I've talked to them specifically about it, and I don't want you to think I'm the one guy in the party that doesn't like the campaign. The sheer unfairness of it all is just terrible.
To sum it all up: He makes special characters to be enemies that start off way to powerful and that have no reason to be dealing with a small level 1 adventuring party of 3, he changes far too many rules and makes it hard to keep up with, and he chooses a player to basically be the special snowflake main character of the campaign.

My apologies if this email is longer than the normal ones you get, but there's so much stuff I needed to say that if I made it any shorter it wouldn't get my point across.

Thank you.
- woodda
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