Do Games Hold Our Hands Too Much Now? How to Fix It?
Heyy everyone! Teysind here, today doing a video response to Jay RPG, where i'll discuss my thoughts on whether more games are holding our hands and guiding us much more now than in the past. I also discuss options developers could implement to remove this guidance from games for players that wish to return to the format of being thrown into an environment and finding out what to do next using clues and exploration. Let me know your thoughts on both questions and experiences below. Happy Easter everyone and stay spot on!
Facebook: https://www.facebook.com/TeysindsSpot
Twitter: https://twitter.com/TeysindsSpot
Music Credit:
Vector To The Heavens (Vrydia Remix) - SeraphimDubstep: https://www.youtube.com/watch?v=gD0IfV0QuPE
Definitely go check out Jay RPG's discussion on this topic also if you wish to hear another person's great perspective:
https://www.youtube.com/watch?v=4fzlS0FdEWs