DOA5LR - Advanced Guide - Session #8 WALL PRESSURE
A stream held on Oct. 9th on the 8th Top Tier Tips session going over the application of wall pressure in DOA5LR. This session serves as a follow up to the 7th session on "Pressure". One thing I didn't mention is that there are two primary types of walls: half-walls and full-walls. Half-walls cause the opponent to fall down faster (like what happened during this session), and full-walls cause the opponent to fall down slower changing the timing on your wall okizeme pressure. Half-walls are generally in the form of fences, where full walls tend to be the walls of a building for instance.
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
Don't forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips' sessions! ;-)
Previous Top Tier Tips Sessions: https://www.youtube.com/watch?v=kXkWaO5R3Zo&index=1&list=PLV4Z7LoRwodA0Boq1N9kJpiELxNBjF38N
Top Tier Tips novice guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
-- Was live at http://www.twitch.tv/force_of_nature --
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