DOA5LR: How To Deal With Helena
In this session we look at some tips for dealing with Helena.
If you're interested in learning Helena, check here: https://www.youtube.com/watch?v=QFGo-hMpoyA&list=PLV4Z7LoRwodA0Boq1N9kJpiELxNBjF38N&index=15
Here's a sample Helena MU write-up: http://www.freestepdodge.com/threads/the-christie-match-up-thread.2094/page-3#post-291621
Additional Notes:
- Helena has 3 CB attacks. One from FT, BT & Bokuho (BKO). All 3 are Mid P's though
- If Helena enters BKO at range to try to set up some shenanigans, knock her out of the stance with a fairly quick low crush attack like Kasumi's 9K
- 2KK is a low-mid K launcher
- PP2K & 9P2K are a couple lows out of strings to look out for
- Helena is a "Cruiserweight" character meaning that she is very slightly heavier than middleweights and thus doesn't launch as high
Summary:
- Don't get stunned
- Fight at mid range or further away
- 2P Helena out of BKO, especially if BKO was blocked (236P+K is the exception)
- Throw punish Helena's vast array of unsafe strings if a string is completed on your block
For additional tips with regards to DOA5LR's gameplay, or to clarify certain things, check out the Top Tier Tips Advanced Series: https://www.youtube.com/watch?annotation_id=annotation_366802457&feature=iv&index=2&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&src_vid=ZkCurOtQbKw&v=vZdOdf3Wp_Q#t=30s
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
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