Honoka Beginner Guide Tutorial (DOA5LR)

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This is a small guide, featuring the new Attack on Titan stage, to help people out if they're interested in Honoka and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

*Note that Honoka's a pretty advanced character that requires a fair bit of commitment to utilize competently.

Additional Notes:
-Recommended Forced Techs: 3H+K, 1K2K, 1P (x2)
- If you connect KK, perform: 6H+K, DS~K, 2P+K4:6P as your juggle (can also follow up with 236K for simple damage too)
- Honoka's neutral critical burst attack (CB), 3P+K, is safe on block at -6 and is unholdable (hold-resistant)
- A little tip to help with performing 2P+K4:6P is by dividing the input into 2 parts: 2P+K & 4:6P. Try to make the motion as smooth as possible for best results (also you can try tapping "6" & "P" at the exact same time)
- P+KPP or 6K2K are fine to use as a combo enders for some juggles if 2P+K4:6P is too challenging to hit consistently
- The Hissatsu No Kamae (HNK) stance is generally entered after already entering into a previous stance such as Dragon Stance, Bokuho, Heichu, etc. for instance. I.e. HNK is a secondary stance which requires you to both enter a previous stance while also having an attack from said stance connect with the opponent (and not blocked since you can't stance transition on an opponent's block)
- A nice little bnb combo in close range: 3K~P, 33K, 6H+K~K, 6K, 2P+K4:6P (or 3K~P, 33K, 6H+K~K, P+KPP)

For additional tips with regards to DOA5LR's gameplay, or to clarify certain things, check out the Top Tier Tips Advanced Series: https://www.youtube.com/watch?annotation_id=annotation_366802457&feature=iv&index=2&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&src_vid=ZkCurOtQbKw&v=vZdOdf3Wp_Q#t=30s

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"

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