Doing Good Turns | Elaborate Lands (Town Builder Game - Demo)

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Published on ● Video Link: https://www.youtube.com/watch?v=8HljzOG9tFc



Duration: 1:06:27
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Elaborate Lands is a game where we build big sprawling cities across a huge very pretty map, gathering resources and unlocking new technology as we do so.

It's a turn based game (hurrah!) but, unusually for such a game, it doesn't mean we acquire goods every single turn. Instead, when we build something that gathers resources, like a woodcutter gathering wood, we get the amount of wood they generate when we build them and that's it. No more resource per turn, just the initial 'hit' of the resource.

This aspect of the game makes planning ahead quite important and the layout of buildings key, because some buildings can boost others when they're placed. For example a sawmill will boost woodcutters in range, so if you get a sawmill down first and then put woodcutters around them you're going to get even more wood for each one!

There are many different types of resource. We use influence to move into new regions on the map, knowledge allows us to do research, faith keeps people happy, food keeps people fed, and then we have fancy luxury items!

NOTE: This is the demo of the game.


Elaborate Lands can be found here: https://store.steampowered.com/app/1334280/Elaborate_Lands/

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Elaborate Lands is a relaxing, turn-based strategy game focused on district building, adjacency effects and economy management.

What Elaborate Lands offers:
Turn-based gameplay with immediate turns
Challenging building placement & adjacency effects
Goods production and resource management
Population demands (food, faith and amenities)
Over 50 goods, buildings and technologies
Different randomly generated maps and various biomes
Random events
Optional Military (coming during Early Access)

ENJOY AT YOUR OWN PACE
In Elaborate Lands, turns are immediate and most buildings are instantly constructed, but resources are only gathered once and are therefore somewhat limited. This rewards strategic decision making, while you can enjoy the game at your own pace. Elaborate Lands avoids both the stress of real-time strategy games and the lategame slog of other turn-based strategy games with their increasingly longer turns.

Make use of the different building mechanics:
◦ Churches gain Faith from the total population within a certain radius.
◦ Castles gain Influence from all buildings that have an uninterrupted connection to it.
◦ Farms consist of multiple tiles that can be manually placed and require careful planning.
◦ Overlapping Trading Posts can form a network. The more you have in your network, the more coins you can gather.

The terrain system of Elaborate Lands has 4 different levels of terrain fertility and 2 different levels of terrain elevation, which affect the yield of farm tiles. You will need to optimize the shape and size of your farms to optimize your resource output.

As the buildable area within regions is limited, specializing your settlements will be advantageous: Several farming villages are necessary to meet the food demands of a densely populated city. Plan carefully where to construct which type of settlement.

CHALLENGING GOODS PRODUCTION
Elaborate Lands uses a familiar, yet unique mechanic for the production of goods: Goods are produced at fixed ratios between inputs and outputs. Complete all inputs of a group to unlock its output. You will need to place your buildings carefully to unlock as many groups as possible.

The variety of goods offer depth to the game, as their variable availability on different maps demand new strategies each time.

RANDOM MAPS & BIOMES
Elaborate Lands has randomly generated maps and several unique biomes that offer unique challenges and endless replayability: Fertile land in the Desert is limited to nearby rivers and oases. The Northern Taiga offers an abundance of forests, but limited farmland.

OPTIONAL MILITARY
While military conquest of some regions will be possible (during/after Early Access), combat is optional and not the main focus of the game. There are no AI opponents that compete with you or threaten your accomplishments.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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