Donald Duck's Playground Real Hardware Commodore 64 Capture 60fps

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Published on ● Video Link: https://www.youtube.com/watch?v=X6Hra6s49lQ



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From my NTSC Commodore 64, I give you Donald Duck's Playground by Sierra Online. I captured this video using my I-O Data GV-USB2. Watch in 1080p or 720p for a proper 60fps.

My C64 uses the oldest VIC-II revision, the 6567R56A. This revision shows color artifacts on alternating color stripe graphics, and it does so on DDP's Title Screen and Whenever coins are shown.

Al Lowe, later of Leisure Suit Larry fame, developed this game. I pretty much show almost all the gameplay of this version. All four activities are shown, the three shops and some of the items you can purchase for the Playground. The C64 is the original version of the game and does not use the AGI engine, unlike most later ports.

I used my Ultimate 1514-II+ cartridge to simulate the disk drive. The Fastload cartridge doesn't fully live up to its name here. The game loads most of itself into RAM during the loading between the playback of the music on the title screen. Once you are in the game proper, there are no further accesses to the disk. The Ultimate 1541-II+ also is providing the SID music, the 6581 SID in this system died a few hours ago. The SID simulation is pretty good, but the title screen music has notes that are distinct but on the real chips the notes interrupt each other.







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