DONE is the only done - Completion Urgency
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Will Completion Urgency be my long term legacy in Gamedev? In a lot of ways, I kind of hope it will be. Most crunch can be traced back to a lack of completion urgency. USUALLY a lack of completion urgency in leadership leading to unneeded churn.
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Yup: https://old-game-dev-advice.creator-spring.com/
Chapters:
0:00 My Legacy?
1:14 No Completion Urgency? CRUNCH
2:06 Built Bottom Up, Eroded Top Down
4:05 People not Process
5:04 Sources - Crunch
6:20 Sources - Demos
9:40 Sources - The Hourglass
11:55 Sources - Dailies
13:02 "Phase Urgency"
14:30 Sources - Triage
16:14 Signals
17:47 Quality REQUIRES Done
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