Donkey Kong Country 1 Challenge Walkthrough No Damage No Animals All Letters Part 4 Gorilla Glacier
Donkey Kong Country 1 Challenge Walkthrough without commentary
Challenge Rules :
No Damage
No Animals
Collect All Letters
in this part we play all lvl from fourth world gorilla glacier
Snow Barrel Blast
Slipslide Ride
Ice Age Alley
Croctopus Chase
Torchlight Trouble
Rope Bridge Rumble
Really Gnawty Rampage
Plot :
On a stormy night, Donkey Kong assigns Diddy to guard his hoard of bananas as part of Diddy's hero training, and promises to relieve him of the duty at midnight. Later that night, the Kremlings overpower Diddy, seal him in a barrel, and steal all of the bananas, leaving a trail of bananas behind them. The next morning, DK wakes up and realizes he forgot to relieve Diddy. Cranky Kong begins to deride him, and DK resolves to find Diddy and the two Kongs set off to rescue their bananas from the Kremlings.
Gameplay :
Donkey Kong Country is a platforming game in which the player guides protagonists Donkey Kong (DK) and Diddy Kong (Diddy) through 40[b] side-scrolling levels. DK and Diddy are the game's main characters and the only playable characters. The player can switch between Kongs if both characters are present. The main modes of travel are running, jumping, and rolling; all of which both characters are capable. DK and Diddy have different advantages; DK defeats enemies more easily[c] and has a handslap move that reveals hidden bunches of bananas, while Diddy is faster, smaller, and can jump higher than DK can.[2]
Levels contain enemies, bananas, and other objects and collectibles. Enemies can be defeated by stomping, rolling, barrel-throwing, and by using an animal. The game has a variety of enemies, each with varying skills and defenses; for example, the crocodile-like klaptraps must be stomped on because of their forward-facing jaws; rolling into them will cause the player to lose a Kong.[3] If the other Kong takes damage, the player will lose a life and restart the level from the beginning, or at the previous Star Barrel. Bananas are the most common collectible; collecting 100 bananas grants the player an extra life. Bananas also guide the player through the levels and sometimes indicate the presence of another collectible or hidden area. Other collectibles include K-O-N-G letters and extra life balloons, which both help the player gain extra lives.[4] When an item is collected, a corresponding counter briefly scrolls.[5] Barrels are common objects; an element retained from the first Donkey Kong game. Wooden barrels can be picked up and thrown to defeat most enemies and reveal bonus rooms. Barrels with a red DK icon revive a Kong when one is absent. Barrel cannons propel the player-character in the direction the cannon is facing. In later levels, the player must time the releases between barrel cannons to progress. Barrels covered with stars allow the player to resume progress from his or her position in the level.[6]
Bonus rooms are hidden in almost every level.[d] They are accessed by destroying walls and entering hidden barrel cannons. Bonus rooms contain challenges in which the player-character can earn additional lives and items, and sometimes gain shortcuts through the level.[7]
In many levels, the player can gain assistance from various animal characters; Rambi the Rhino, Expresso the Ostrich, Enguarde the Swordfish, Winky the Frog, and Squawks the Parrot. Each animal provides a different type of aid; Rambi is powerful and can defeat most enemies, Expresso can run quickly and jump long distances, Enguarde can skewer most fish, Winky can jump and can defeat enemies the Kongs cannot, and Squawks provides light with a lantern. Players can collect animal tokens; when three identical tokens are collected, the player-character is transported to a timed bonus level in which the player plays as the animal.
The game worlds in Donkey Kong Country are themed to resemble ecosystems— jungle, factory, underwater, mountains, treetops, caves, mines, and ruins— that are shared with many levels in that world. A series of map screens are used to track the player's progress. Between each level, the player can navigate the character to the desired area; if a level has already been completed, the player can return to the map screen. Each level is marked with an icon; unfinished levels are marked by Kremling heads while completed areas are marked by heads of the Kong family members. Each world contains three way-points that house the three other members of the Kong family; Funky Kong, Candy Kong, and Cranky Kong. Funky is a surfer who operates "Funky's Flights", a service that allows the player to visit the overworld map. Candy is Donkey Kong's love interest and operates the save points, which are the only way to save the game in the original SNES version. Cranky is the original arcade Donkey Kong who offers to the player hints and complaints. The last level of each world is a boss battle that takes place in a small arena. When the boss
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