
Donkey Kong Country 3 Challenge Walkthrough No Damage No Animals 103 % Part 6 Razor Ridge
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Challenge Walkthrough 103 % without commentary
Challenge Rules :
No Damage
No Animals
Collect All Letters
Collect all DK Coins
Collect all Bonus Coins
Collect all Banana Birds
in this part we play all lvl from 6 world Razor Ridge
Buzzer Barrage
Kong-Fused Cliffs
Floodlit Fish
Pot Hole Panic
Ropey Rumpus
Barbos' Barrier
Plot :
Months after the Kongs' second triumph over the Kremling Krew, they continue to celebrate. Donkey Kong and Diddy Kong slept in hammocks and chilled out with banana milkshakes. Dixie Kong would sometimes join them. During these events, one day, Dixie cannot find DK or Diddy, and a letter from Diddy said they were out exploring the island again.
However, several days pass without their return, and Dixie knows something is up. She takes matters into her own hands, and without a second thought, made her way to the southern shores of Donkey Kong Island, to the landmass Northern Kremisphere. There shes meets Wrinkly Kong again, and Wrinkly said that the Kongs had passed by. Dixie then made her way to Funky's Rentals. Funky suggests (or had a "certain amount of pleading", according to the manual itself) to take her cousin Kiddy Kong along with her in the search. Funky lends them a boat and the two were off to find Donkey and Diddy Kong.
Gameplay :
Gameplay combines elements from Donkey Kong Country and its sequel, Donkey Kong Country 2: Diddy's Kong Quest. As with the previous two games, the gameplay has a "tag team" system with two Kongs, Dixie Kong, who returns from DKC2 as the main character in this game, and new character Kiddy Kong. Dixie Kong retains her Helicopter Spin technique to hover and help make safe jumps and landings, and hold barrels above her head like DK, while Kiddy acts as somewhat like a combination of DK and Diddy, where he is the stronger one as he has DK's strength (due to being a baby baboon and younger cousin while Dixie is a chimpanzee and older cousin), is slightly faster than Dixie since he has some of Diddy's agility, and holds barrels like a shield similar to Diddy. Kiddy can use his Water Skip ability to bounce on water to reach far areas. The "Team-up" ability carries over from DKC2, but has more uses. When Kiddy carries Dixie she can be thrown upwards to reach higher areas, while when Dixie carries Kiddy, Kiddy can break through cracked or loose areas in the ground when thrown. Additionally if Dixie throws Kiddy against a wall and jumps on him, she rides him similar to using a Steel Keg.
Various new additions to stage layouts are present. For example, the stage Demolition Drain-Pipe (pictured) requires the Kongs to ride on a kart through a large pipe line, and must jump over pits, enemies, and can latch onto the ceiling. The stage Ripsaw Rage has the Kongs racing to the top of the tree against a very large saw that slowly cuts down the tree below them. The stage Riverside Race is a timed stage where Kongs are chased by bees. Low-G Labyrinth stages are also pipe-related, and act as a water stage where the Kongs can walk on the floor (but move and falls slower and jump higher).
Star Barrels and DK Barrels return, with new sound effects, and so do Steel Kegs, which were absent from DKC2. Steel Kegs are needed to defeat the new enemy Koin.
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