Donkey Kong Reverse Charge Cancelling w/Hitbox Visuals (Smash 64)

Donkey Kong Reverse Charge Cancelling w/Hitbox Visuals (Smash 64)

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I used the 19XX TE Mod to activate the unused hitbox and hurtbox visuals to produce this. Hitboxes are cubes in this game, so there is no possible way to get any glancing blows. Generally superior to today's hitboxes in my opinion.

Generally this is a more helpful way to understand DK's RCC in Smash 64. You have all the regular Giant Punch options available through this including the roll, and as you can see you can reverse Giant Punch through it. This is, I believe, the only reversible special move in Smash 64, so making use of it is important.

Once again, execution is Backward ~ Neutral Stick ~ Giant Punch input. If you don't execute the backward input correctly, RCC will fail.







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