Doom 2 - Big Smoke's Forest - Final version
This is the final version of my GTA: San Andreas rendition of "The Ghoul’s Forest 3", a scary WAD for Doom II originally made by Cutmanmike. I've changed the enemy sprites, music, sounds, title screen and HUD, as well as the player character's skin colour to make him look like CJ. There are also some on-screen messages, such as objectives and a "Wasted!" message when you die. Also, Slade wouldn't allow me to put a dollar sign at the beginning of the money counter!
I wanted to change the bow to something else (such as a shotgun or rifle), but doing so seemed to wreak havoc on the scripts, so I decided to keep the bow. The lighter (for relighting the fire) is also unchanged.
The Jitterskull (the big, floating skull) is Big Smoke.
The Creeper (the whispering, crawling ghoul) is Ryder. I changed the colour of the Creeper from white to dark green, to make it look similar to Ryder’s clothing. However, this makes the enemy more difficult to see, unless you turn the brightness up.
Sjas (the flying, screaming head) is OG Loc.
Yurei (the final boss) is Tenpenny. Like Yurei, Tenpenny flashes images on the screen when he kills you, but they're not scary this time around!
Choke (the ghoul that appears if you wait long enough after the end credits) does not appear, and there are also no end credits. Just wait and see what happens instead!
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