[Doom 2] Community chest 2 Map07 "To hell and back" UV-max 08:32 HQ
Pwad: Cchest2
Map: 07
Name: To hell and back
Skill: Ultra violence
Category: UV-max
Time: 08:32
Kill count: 201
Executed with: PrBoom v2.5.0.7 -complevel 9
Video rec.&editing: Fraps2.9.9 + Sony vegas 9 + MeGui
Made by / credits to: myself
Secrets:
for map description and secrets check the original video:
http://www.youtube.com/watch?v=MOkwtVMfMdk
sup! like I announced, I had a look this afternoon (yea well, it was actually enough for this map and cc1map2 as well, I was surprised) on the 2 maps were my DSDA entries got improved.
Actually there are plenty of levels where my times are far from being maxed, some are better, some worse, according to the patience I had and how good was the previous record I challenged.
Beside some interest and curiosity in looking on maps I've played months ago, I also wondered how easy or hard would be to restart speedrunning a map.. I "know" pretty well already. And I also wanted to see if i got any better in last months.
My old DSDA record of 09:47 was improved of 20 seconds by vdgg. He mostly used my route, but killed faster the revenants after red key (where I had lost a lot of time) and was sharp in last part.
After a few tries, I was already back on my old record time, and my second exit was a 09:30, which made me think the time I could hit would be possibly an early 9minutes with some changes.
I used all my cells more wisely with the revenants spawns, and kept more rockets for the ending. Beside skipping chainsaw like vdgg, I used pretty well ammos, limiting the most the wastes. In the final room I changed tactic, clearing just the cacos and abusing the knights for more infighting. I admit there were still 1 or 2 case where I had 1 monster not teleporting, so I tried to lure them by staying downside in the secret area.. and that worked perfect!
having the horde so well packed and having stocked with rockets, made wiping everything a joke. The final time surprised me as well, but with patience I could have gone even faster. As i saif half an hour was enough in this case, and same amount of time for the next video-remake. This was the first exit breaking vdgg time btw.
cheers!
ps: about the video quality, I changed again either fraps and the rendering setups, to an higher fps and a cooler definition. I hope the result are worth it. Let me have some feedback about it please :)
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