[Doom 2] Community Chest 3 Map30 "Leviathan" UV-max 05:14
Pwad: Cchest3
Iwad: Doom2
Map: 30
Name: Leviathan
Map author: Matt Tropiano
Skill: Ultra Violence
Category: UV-max
Time: 05:14
Kill count: 163
Executed with: PrBoom v2.5.1.1 -complevel 9
Video rec.&editing: Fraps3.2.3 + Sony vegas10
Made by / credits to: myself
Secrets:
1) 01:45 supercharge
A cool ending level on 3-bases. The first part can be very tricky, and its essential to save enough cells and be fast enough in order to have a decent time. Like tatsurd (credits to him for this!) I decided to go straight to the cyberdemon first, 2-hit killing him takes few seconds and almost no risk if he's still "sleep status". And obviously restarting after 8-9seconds is no problem at all eheh :)
After that I took some bigger risk in the MM rooms, staying in the middle, trying to blow up the specters and drag the knights the closest to me possible. This often ended in me massacrated in the first tries, but after dozen of attempts this almost always worked out nice, offering me the possibility to use not more than 2 or 3 bfg blast for all the enemies in each room. I faced the second part of the level very aggressive, trying to kill the fastest possible the knights and mancubus in the way, because there are several areas where you are surrounded in labirynthic path there. Chaingunners often hit u from far away ruining your armour bonus.. which you don't like when running like there's no tomorrow, and if you stand still for more than a second or two, you risk to be hit from mancubus and knights from all over the map. I was a bit unlucky with the revenant+mancubus room, usually the bfg blast clears 3 or 4 out 4 of the revs, but I wasnt seriously injured by that little unluck. once the blue key is picked, I only had to watch out from fireballs and used all the rocket saved to clear my way till the third part. Last part is rather easy because there are 2 invulnerabilities, and I just had to kill the 8 knights on the cliffs and then kill romero's. Like tatsurd I used bfg blasts for it, instead of shooting rockets like (I guess) originally intended from the map author. It's not an hard map, but it's going to be ridiculously long to wait for a perfect run, which (according to my best "intermission" times) should be around 5minutes or sub5min.
DSDA record was 05:38 by Tatsurd-Cacocaco
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