[Doom 2] Doom Core Map04 "Locked and loaded" UV-max 05:44
Pwad: dcv
Iwad: Doom2
Map: 04
Name: Fortress command
Map author: Michael Jan Krizik (Valkiriforce)
Skill: Ultra Violence
Category: UV-max
Time: 05:44
Kill count: 135
Executed with: PrBoom v2.5.1.1 -complevel 2
Video rec.&editing: Fraps3.2.3 + Sony vegas10
Made by / credits to: myself
Secrets:
1) 03:06 touch the blue skull wall for zerk pack and more stuff
2) 04:23 supercharge
3) 05:38 shoot the previous wall for a blue armour
cool map and super neat beginning. A wrong move or unlucky hit may end the speedrun.. early :) My main idea in this level was to pick up some armour bonus to survive and enough rockets to wake up most of the annoying enemies and then frag them the fastest. Both red and blukey rooms has caging-traps. The blue is way softer, as you just have to wait the time-based door to be opened and meanwhile to kill some specters and revenants. Since I had to wait anyway, I used the cell and rockets in the other parts. I noticed that was possible to pick the redkey and wake up cacodemons without activating the cage, which helped enormously in allowing such an aggressive playing in the early part of the run. The room is otherwise extrimely dangerous and probably lethal unless you are close to 200% health (with the supercharge secret there) and saved some armour point.. not my case lol. I humbly think this is a pretty nice time. No DSDA entry for uvmax was present.
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