[Doom 2] Doom Core Map17 "Spire of a dove" UV-max 1:48
Pwad: dcv
Iwad: Doom2
Map: 17
Name: Spire of a dove
Map author: Michael Jan Krizik (Valkiriforce)
Skill: Ultra Violence
Category: UV-max
Time: 01:48
Kill count: 52
Executed with: PrBoom v2.5.1.1 -complevel 2
Video rec.&editing: Fraps3.2.3 + Sony vegas10
Made by / credits to: myself
Secrets:
1) 00:11 supercharge
at first glance this looks like an easy, very straight forward level, with just a few annoying monsters placed in a bad-asses rooms. if you try to speedrun the level, this is a nightmare instead. Really! Especially if you are aiming to improve an already excellent time. Snake's record was 01:55 and for 3-4 days I scored only 01:57, 01:55, 01:59. that barrier looked very hard to breach somehow. In his demo he missed 2 SSg shoots, but had everything else going fairly well, and he had good luck with archviles, since those can screw everything as usual if they "missbehave". After hundreds runs I started to check my intermissions, realizing that a perfect run could be for sure around 01:50. But I was about to ragequit I admit, because i couldn't achieve a "flawless" run not even in such small map... then this came. I'm not very good in such tiny maps, where the moving and every particular has to be like planned exactly, or you can restart again once more.
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Right at beginning, I turned back, picked up the supercharge, and looked for the chaingunners to start either killing each other, or heavy damage the specter, to finish him off with 1 single shotgun shoot instead of 2-3. Then I blasted the barrels in the middle teleport and picked the shotgun shell box there (may come handy if u miss some hit or archvile resurrect monsters). Secondly to the far right teleport, killed the 2 on the boxes, and then a first tricky moment arrives: there are 3 revenants, 1 archvile hidden and a platform autorising, triggered by your walking. If you play safe, you can pick the SSG, kill the first rev and then open the way for the other 2, otherwise you can pick the weapon and let all the 3 comes at same time. better time-wise actually. in few case I had the 3 wiped in 5 SSg hit instead of 6. The archvile can be an asshole if he start moving towards you or the reves, instead of attacking right away. if he attacks, cover yourself behind the box before the platform close you and make u waste precious seconds (...), if he's not in painchance btw, you can gamble here: move next to him, so a crate will unhide a chaingunner. At same time there's also a specter, which can come handy, or let you die. With ssg you can prolly finish easily the enemies there in few hits, and the zombie/chaingunner may get Av aggro, saving you from the health loss. There's no armour beside the starting one, so it's pretty nice to keep some health and armour for the latter part, if you fail int doing so you need more luck to survive from the hitscanners later. in this part something pretty lucky happened, and i was saved from the arch attack and could clear everything fast, activating lift at 35s was my best intermission ever infact. the next area is the one we blasted barrels in before. there are several enemies here, which can be killed by more barrels, and then a PE. Credits to Snakes video for using the chaingun here instead of the SSG, which results in the lost soul not spawning due to the push next to the wall. Push the switch-texture, shoot at the second one for a red key, while behind you 2 revs appear. once again, it's nice to not lose health here. The last teleport is full of hitscanners, and the last bluekey triggers an archvile spawn.. of course IN the other enemies slaughtered earlier on. I tried in some runs to not kill those seargeants trying to reach the key before clearing the way, but was a bad idea, risky and not really saving much time. here it again depends also on luck, and the archvile movement. he can attack you frequent, which is the best, or resurrect some enemies like in my case. If those shoot at your foe, you may even have a gain out of it tho. Then a safe ending? no absolutely not. The bluekey doors are with 2 switches and 2 welcoming barons. the rooms are round-shaped, but very narrow, and some obstacle can ruin your dodging here easily. If the barons moves bad, means- next to the obstacle or right in the middle, avoiding their fireballs is impossible, and here the armour you saved can result in reaching exit or dying. All went like planned in this demo, and having time pushed below 01:50 makes me incredibly happy.
Lastly memfis recorded an awesome record in 01:43.
ps: a small note. i haven't been uploading regularly lately for low freetime and due to a too low feedback over the vids which made me grow lazy in doing the job. Anyway, I became more focused player after doomcore videos, so probably the scythe x, prcp and TNT wads are much better and more interesting to watch. stay tuned, rate, comment, and keep fragging demons!
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