[Doom 2] Doom Core Map11 "The cyberstation" UV-max 04:05

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Published on ● Video Link: https://www.youtube.com/watch?v=_0WkMW9pUu4



Duration: 4:26
1,093 views
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Pwad: dcv
Iwad: Doom2
Map: 11
Name: The cyberstation
Map author: Michael Jan Krizik (Valkiriforce)
Skill: Ultra Violence
Category: UV-max
Time: 04:05
Kill count: 132
Executed with: PrBoom v2.5.1.1 -complevel 2
Video rec.&editing: Fraps3.2.3 + Sony vegas10
Made by / credits to: myself

Secrets:
1) 00:25 map
2) 01:28 blue armour
3) 01:32 zerk pack
4) 01:59 cool secret area !
5) 02:03 recovery bonuses
6) 02:42 another zerk pack


Fixed the vegas problem once again, so here I am.
Cyberstation. Name fits pretty nice I'd say :p My FDA for this level was awful because this map is full of traps, dangerous surprises, many cybers (orly?) so I gave up in sharing this compilation of failures. :D
This map requires good reflexes, ability in dodging and also some luck. I picked up a cell pack right at beginning to frag faster the first enemies, but reaching the lowering pillars area requires using properly the corners to hide from the rocket fest from all the cyberdemons. Arriving at pillars, you've to memorize and keep in mind which chaingunner you've killed already, and which/how many you are missing, I'm personally not so good in planinng such strategies which would become way easier knowing about mapbuilding and checking out what triggers exactly what. Still, I haven't wasted much time there, and everything went just fine. I saved a few cells to frag some more annoying monsters such as the 2 rev in front of the blue key door, because the partial invisibility was troubling the dodging. That was also the reason for which I went outside killing the spiders+mancu and the PE before returning the the cyberdemon in the lava pit. avoiding rockets under those circumstances wasn't doable. After fragging the enemies in the blue door ( I totally skipped a useless rocket launcher hidden in the cornere outside) you are back to the main platform, with the yellowkey and the invulnerability. there's only one tho, and even if the cells are enough, i wanted to be fast to clear part of the cybs and then take care of the one spawning right at the level start. The narrow area and the eventuality to have other fellows shooting on the back, let me think I'd best wipe it and then care about the others.
one hour and half attempts, for this result which surprised me as well, my previous times were 4.4x or close to 5minutes, but in this case everything which slowed me usually the most, went as planned instead. A small flaw, I fell once near the end by 1 cyber shoot, but that's it.







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Doom II: Hell On Earth
Doom (video Game)
Id Software
doomcore
dcv.wad
Michael
Jan
Krizik
the
cyberstation
11



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