Doom 2 [Jenesis]: Alchemy (Map15) - UV-Max in 7:13
Pwad: Jenesis (jenesis.wad & jenefix.wad patch file)
Skill: Ultra-Violence
Time: 7:13
Map: Map15
Name: Alchemy
Category: UV-Max
Link to the Jenefix.wad file: http://www.doomworld.com/vb/doom-speed-demos/54395-jenesis-demos-boom-complevel-9/ It is on the first page on a post by Jimmy as jenefix.wad
This map stands out as THE map in Jenesis. It's visually pleasing and the unique concept of designing an entire map around a river of molten gold is just beyond awesome. The patch file is needed to fix the secrets. I had a lot of fun with this, and Jenesis is nothing short of fun so far.
Recorded on September 5th, 2013.
The original text file description is below.
---------------------------------
Description:
So, while going through this game on a first playthrough to see what it was about because it was a suggested wad to play from kakhome1 of YouTube. Well, I got to this map and fell completely in love with it. Found out that without the jenefix.wad file, there are 7 secrets but only 6 of them can be tagged. Well, this fixes the secrets to 6, which allows for 100% secrets!
Why does this megawad not have more attention? I've enjoyed a lot of the maps in it so far, and there have been a lot of really neat, unique experiences that make me want to come back to those maps. Oh well, here's my UV-Max for Alchemy. The molten river of gold (and just that idea itself is, no pun intended, golden) makes this leave an impact in my memory, and so far this is THE map to play in the megawad. The hardest parts in this map, honestly, are getting it started and the pit with the teleporters. If you can survive that, there isn't much else that's going to surprise you.
Fun stuff, this is my third exit and it can go under 7 minutes if you don't have to check the teleport trap for enemies that didn't show up.
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