Doom 2 | UAC Ultra + Xaser's Argent, map 11: Sick (END)
And UAC Ultra caps things off with a more interesting Icon of Sin fight, in the sense it doesn't spit out any monsters but rather a TON of fireballs at you. It's a pretty good ending considering the last map was quite long and hard - the player deserves a bit of a break after it, I think. Hope you guys enjoyed this redemption run, I might try beating Bellatrix next!
My Twitter: https://twitter.com/matt_eldrydge
Sourceport: GZDoom 4.10 - https://zdoom.org/downloads
NOTICE: UAC Ultra requires modification to run correctly with Argent. Open the file in Slade and delete the new sprites for the pistol, shotgun and super shotgun. Running both mods together without this change will cause the incorrect sprites to be shown.
Argent requires modification to run correctly with UAC Ultra. Open the file in Slade, locate the text file that contains the monsters and delete the WolfSS monster. Running both mods together without this change will cause UAC Ultra's custom Haymaker monster (which replaces the WolfSS) to not function correctly.
Map: UAC Ultra - https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/uacultra
Mod list:
Argent (weapons + monsters) - https://forum.zdoom.org/viewtopic.php?t=52363&sid=cd4d3ca7f85921c45a527ab141d4486c
Damnums (floaty damage number thingy) - https://forum.zdoom.org/viewtopic.php?t=55048
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