Doom 64 EX walkthrough Part 6

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Doom 64
Game:
Doom 64 (1997)
Category:
Walkthrough
Duration: 36:31
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Doom 64 EX is a version of doom 64 for the pc developed by the same person who worked on Absolution, also a working pc version of the old n64 game.
This version is, however, the one that stays the most true to the original (one thing that i noticed were the lighning storms that can be seen in levels like "terror core" or "eye of the storm" are now present. something that did not happen in the absolution version.
There are also some addded features such as crosshairs and mouse look, among others.

Some words about this specific walkthrough:
This IS NOT a speed run. I merely try to stay alive and make it to the end of each level in one piece.
Every stage is a pistol start. Not sure if Doom 64 was ever intended to be played in this fashion, but i will try to begin each level with the pistol only.
Infighting FTW! Doesn't work on every level, but in most of them, demons of diferent species can harm each other (unintentionally) and then duke it out (with plenty of motivation :)) As a consequence, you will see me taking as much advantage of it as possible, in order to conserve ammo, specially considering the pistol start factor described above. I actually felt that some levels would have been impossible otherwise.
Fast monsters! There is a feature that, if enabled, will acelerate all monsters actions, such as movement speed and attack rate. This can be seen in imp's or hell knights' plasma balls, which travel at increased speed, and is very obvious in the pinkies movement speed and lost souls attack rate, which get absolutely crazy. I felt that it would be an interessing chalenge, specially considering the fact that i am playing with keyboard and mouse.

For those interested, well, professor google is your friend, but i can also direct you to this site:

http://doom64ex.wordpress.com/

In this part difficulty really starts to ramp up. Here are a few words about the three levels in it.

Level 15 Dark entries - Mad, turret filled room right at the start and then there's this particular room filled with hell knights, barons and arachnotrons.... it´s infighting heaven!

Level 16 Blood keep - Now this stage is one of those that gve me a real headache. Huge, confusing and if that wasn't enough, the enemies here are "disciplined" - they won't fight each other, even though diferent species can still harm each other. I really did have to study andtry this level several times before i got it right....sort of.

Level 17 Watch your step - Lots of monters, no infighting and two cyberdemons to deal with - at once - at the end of the level. Enough said.







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Doom 64



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