Doom E4M4 UV Max in 1:31

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Duration: 2:34
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This run was part of my "One Day Challenge", where I limit myself to a single livestream to study, route, practice, and run a single map. This was another frustrating RNG grind. Most of the run's success depends on the random damage of either the shotgun or the berserk. The invulnerability room is the biggest pain in the ass in the entire map, as the 2 cacos are often too high to be punched; and together with the blockmap bug and cross-section shenanigans, you end up missing a lot and losing plenty of time. Also you risk the Specters and Imps running all the way to the end of the room, making you lose even more time.
The only reliable form of damage are the rockets of which you have only 7 for the entire map, and using them wisely for survival + speed is paramount. I started by going with Teedre's previous route but as I watched other people's runs (and my own) I realized there were some improvements that could be done to make the route faster.
So here are a few changes I made to the route:
- 1-shotting the 2 shotgunners down in the first secret means you can shoot once upstairs before grabbing the berserk, which means there's (at worst) only 1 shotgunner alive up there and you can move forwards more quickly.
- Shoot 2 rockets at the right Cacodemon when you enter the invuln room. Maybe it dies and the other one gets damaged plenty. This means there's less stuff to punch in this room which is the biggest RNG dice roll, so IMO this is the best use of rockets. However, you will have to sacrifice 2 rockets somewhere else...
- Skip the supercharge if your health is above 50% by the time you reach the Invuln.
- Use only 1 rocket at the Imp closet by the RK. If you're lucky, only 1-2 Imps survive and you can quickly punch them and move on.
- On the final room you can jump to the balcony instead of taking the teleporters, but I'm not sure if that saves you much time in practice; and it has the extra risk of falling down and losing a potentially good run. I chose the teleporters for consistency.
- After pressing the buttons on either side, shoot 1 rocket *ABOVE* the opening trap door to *PREVENT* auto-aim from working. Ideally, the rocket hits the back wall in the middle of the room and evenly distributes the blast damage to clear out all the Imps. 2 more rockets at the Caco on the left trap door should be the last rockets used on the map.
- On the final caco closet on the left, hug the left wall and punch slightly to the right to avoid the blockmap bug. After punching the bottom caco 4 times, move to the other closet hoping that it dies (on average, it will about 50% of the time). If it didn't you can throw a final punch on it when you come out of the closet on the right.

Category: UV MAX (100% kills + secrets)
This run: 1m31.49 by Coincident, 2023/07/09
Attempt: 393 of 393
Time invested: 5h
Goal: Sub 1m33
More information & demo recording on doomworld: https://www.doomworld.com/forum/topic/55560-ultimate-doom-demos-complevel-3/?page=44&tab=comments#comment-2676413

Doom on Steam: https://store.steampowered.com/app/2300/DOOM_II/
dsda-doom sourceport: https://www.doomworld.com/forum/topic/133096-dsda-doom-v0256-2023-01-15

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