Doom Eternal is designed to be played a specific way...........- Interesting Design Decisions

Subscribers:
12,400
Published on ● Video Link: https://www.youtube.com/watch?v=G4Kdz4KFsCo



Doom Eternal
Game:
Duration: 10:59
4,999 views
166


Hugo Martin talks on the No Clip podcast and we look at some things he said regarding the design decisions of #doometernal. Id had a specific way they wanted the player to engage with the combat. Using aggressive player education, id wanted to push the player into what they called, the fun zone. Knowing this, it is clear that some criticism of doom eternal just didn't get what id was going for.

NoClip Podcast with Hugo Martin-
https://www.youtube.com/watch?v=qBHIalb01ew

#videogames







Tags:
hugo martin
doom eternal
doom
id software
design decisions
interesting design decision
Hugo martin on Doom
Hugo martin talks doom
Doom eternal criticism
Doom 2016
game design fun zone



Other Statistics

Doom Eternal Statistics For Game Design with Michael

Currently, Game Design with Michael has 8,148 views for Doom Eternal across 2 videos. Less than an hour worth of Doom Eternal videos were uploaded to his channel, or 1.55% of the total watchable video on Game Design with Michael's YouTube channel.