How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design
In this one minute game design we are taking a look at the draws in The Last of Us and dicussing how they are used to regulate the difficulty. A game designer is able to use a process called dynamic difficulty adjustment, or DDA, to design their game to regulatethe difficulty on the fly. The amount of supplies you have in TLOU affects how hard things are and containers like draws, cabinets and cupboards distribute resources as they are needed and the player is running low.
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The Last of Us Statistics For Game Design with Michael
Currently, Game Design with Michael has 5,046 views for The Last of Us across 3 videos. Less than an hour worth of The Last of Us videos were uploaded to his channel, making up less than 0.69% of the total overall content on Game Design with Michael's YouTube channel.