Doom: Icarus Alien Vanguard - Maps 1-10 UV-Max in 36:33 by Revved

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Published on ● Video Link: https://www.youtube.com/watch?v=GkuieZ6EUfg



Duration: 37:06
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Author: Revved

Finally, a non-assisted movie for the Icarus wad. Why nobody wanted to do it, even though the WAD itself is easy, is pretty hard to explain. So I had to do it. I'm not so sure if I can do any more movie runs of the WAD because, some I just can't memorize correctly, like Map 11.

LV 01 - Shuttlecraft
This is a lot harder than it looks. Even for a first level, it is really hard. Many hitscanners, not a lot of health, so I had to play it safe and use slower methods. Had a lot of deaths on this level. In one of my attempts, a zombie got stuck in the area where the blue key was, so I only got 99% kills. Not the best, but once you get past this, it's easy. At least I exited with good health here.

LV 02 - Shuttle Bay
A nice level with lots of monsters. Yes, I do know this is slower than George Bell's record on the level, which is slow in itself, but you do have to take into account that I have to check for all the monsters to see if I missed any, especially since that can happen a lot on this level.

LV 03 - Quarry
A lot of imps in the level, I can tell you that. I hate the probability of how chaingunners can get killed by one SG shot or not. It's usually hit or miss.

LV 04 - Engineering
I like the music in this level. Thankfully, I knew this one off by heart, since my first -fast improvement was on this level.

LV 05 - Flipside
No, this does not have any relation with Super Paper Mario, mind you, as this was made a decade earlier. I kill all the imps on the level first since I want to get it over with. Again with the hit to miss ratio on the chaingunners, even with SSG! Almost died here as the spiders and baron were closing in on me, but I just manage to get out. I just get that one imp at the end.

LV 06 - P.E.T Rescue
The reason I was slow on this one is because as I was going through the room to the red key room, an imp made a barrel explode and due to infinite monster height, I got 54 hp taken out of me. Oddly enough, this has the rocket launcher in the level, after we just had a level where we get the plasma gun.

LV 07 - Sickbay
I like the droning sounds in the beginning of the music to this level. I like the extra storage of rockets in this level. Too bad I only use half of them throughout the run. I probably could've SR50'd my way to the red key from the shells box, but I was too lazy and did SR40 instead.

LV 08 - Donnybrook
This level is more complicated than it looks. This is due to many switches in the level which will activate something that you won't know until later. I usually got an abrupt end to the run due to a monster hiding out in one of the hallways in the orange key room. However, now I knew about it and could finish the level.

LV 09 - The Moat
I once died here, due to the chaingunners in the outside area and I didn't have invisibility, and I was pissed. 'Nuff said. The red key room can be a bit of a pain, due to the fact that it's so dark in there, but I made it out.

LV 10 - Bridge
You can practically never run out of cells here. Too bad this is the last level of the run, because I really would've loved to use more of the cells. An arch-vile also blasted me, but I didn't care because I was close to the end of the run and I had good health too.

Sourceport: PrBoom-Plus 2.5.0.5 with -complevel 2
0:00 Map 1
4:43 Map 2
9:50 Map 3
12:41 Map 4
14:43 Map 5
19:04 Map 6
21:20 Map 7
24:43 Map 8
29:31 Map 9
34:40 Map 10







Tags:
doom
speedrun
uv max
uv-max
icarus
alien vanguard



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