Doom II: Doom Core Delta (UV Max) - Map: 28 - The Gutterway

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Avete everyone! Here's another episode of my Doom II: Doom Core series! Ages ago, when I was playing Interception, I was simultaneously looking for other WADs I wanted to play in the future. Among the ones I selected back then was a WAD called: Reverie, because it had a lot of fun midis in it. In the meantime other Doom series as Interception II and Sign of Torment have come and gone and I finally found it time to start with the list of WADs I had. When I looked more into Reverie however, it turns out that it is the second installment of a trilogy. I obviously can't just play that and then call it quits, so we're starting the trilogy from the very beginning with Doom Core. This version is called Doom Core Delta, as it is the 2021 10 year anniversary re-release of the original Doom Core. This version has updated maps, new secrets, quality of life updates and several brand new maps! So let's tackle the Doom Core Triligy, starting with Doom Core Delta!

Goal: Beat Doom II: Doom Core Delta, UV Max, Pistol start.

UV Max: Ultra-Violence Maximum, meaning beating the game on Ultra-Violence difficulty while getting all kills and secrets.

Pistol Start: Each level must be started with 100% health, no armour and pistol only. No weapons, ammo, health or armour may be brought over from previous levels.

Level specifics:
Map 28
Name: The Gutterway
Author: Michael Jan Krizik (valkiriforce)
Soundtrack MIDI: The Sewers
Composer: Stuart Rynn (stewboy)
Kills: 227
Secrets: 3

Timestamps:
0:00 - Intro
0:14 - Blind run
41:00 - End screen and final thoughts
47:50 - End

If you like this game you may also like these playthroughs I've already done:
Doom II: Boaty McBoatwad:    • Doom II: Boaty McBoatwad  
Doom II: Sign of Torment:    • Doom II: Sign of Torment  
Doom II: Interception II:    • Doom II: Interception II  

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#Doom #Doom2 #doomcoredelta




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