DOOM II Ray Traced MAP30: Icon of Sin 4K HDR - Ultra-Violence 100% - RTX 4090

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(English below) Gameplay del 30º mapa de Doom 2, Icon of Sin, jugando con Doom II Ray Traced, el mod que añade iluminación y efectos visuales avanzados con ray tracing al mítico juego de id Software, que cumplió 30 años hace poco. Lo juego en dificultad Ultra-Violence y obtengo el 100% de items y secretos. Resolución 4K con HDR activado, jugando con una RTX 4090.

El vídeo puede visualizarse en HDR si se tiene una pantalla compatible con HDR.

Para este último mapa y jefe final del juego, desactivé la vista con el ratón, porque si no es como hacer trampas, pues colar los misiles en el hueco de la frente del Icon of Sin está chupado si puedes apuntar verticalmente. Jugué durante todo el juego hasta ahora con vista del ratón para poder observar mejor los gráficos.

Por cierto, en este mapa supongo que solo se puede conseguir el 100% de muertes si consigues matar a todos los enemigos que se han generado antes de darle el toque final al icono, cosa que no sé si es posible, y si lo es, tiene que ser extremadamente difícil, así que bueno, este es el único mapa del juego en el que no consigo el 100% en muertes.

Y por fin, con este vídeo, finalizo mi longplay de la versión ray tracing de Doom 2. Espero que lo hayáis disfrutado :)

Primer vídeo:    • DOOM II Ray Traced Intro + MAP01: Ent...  

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Gameplay of the 30th map of Doom 2, Icon of Sin, playing with Doom II Ray Traced, the mod that adds advanced lighting and visual effects with ray tracing to the legendary game by id Software, which recently turned 30 years old. I play it on Ultra-Violence difficulty and get 100% of items and secrets. 4K resolution with HDR enabled, playing with a RTX 4090.

The video can be viewed in HDR if you have an HDR compatible display.

For this last map and final boss of the game, I disabled the mouse look, because otherwise it's like cheating, as shoot missiles through the hole in the forehead of the Icon of Sin is a piece of cake if you can aim vertically. I played through the whole game until now with mouse view so I could observe the graphics better.

By the way, in this map I guess you can only get 100% kills if you manage to kill all the enemies spawned before giving the final touch to the icon, which I don't know if it's possible, and if it is, it has to be extremely difficult, so well, this is the only map in the game where I don't get 100% in kills.

And finally, with this video, I finish my longplay of the ray tracing version of Doom 2. I hope you enjoyed it :)

First video:    • DOOM II Ray Traced Intro + MAP01: Ent...  

Doom II: Ray Traced by vs-shirokii: https://github.com/vs-shirokii/gzdoom-rt/releases




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