Grand Theft Auto (1997) 3DFX version gameplay - playing good MS-DOS games 25

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(English below) Gameplay de Grand Theft Auto, juego desarrollado por DMA Design (ahora Rockstar North) y lanzado en 1997 para MS-DOS y Windows. Esta es la versión para MS-DOS, y más concretamente con el parche para soporte para Voodoo 3DFX, corriendo en DOSBox Staging.

Este es el primer juego de una saga que no necesita presentación. Estos fueron sus humildes comienzos, un juego de acción en vista cenital de jugabilidad sencilla (aunque es un juego bastante difícil), en el que, sin embargo, ya estaban las bases, pues recorremos la ciudad, preferiblemente en coches y otros vehículos (que robamos, claro) cometiendo crímenes, e incluso ya tenía las emisoras de radio según el coche que conducías.

Disculpad que el gameplay no sea muy bueno, no tengo nada de experiencia con este juego, y controlar los coches es realmente difícil sin estar chocándote con todo todo el rato, además el diseño de la ciudad es confuso y no sabes muy bien por dónde tienes que tirar ni los objetivos están muy claros. No ayuda el continuo y mareante zoom. No me parece un juego que haya envejecido nada bien, pero está curioso ver el origen de una de las sagas de videojuegos más importantes de todos los tiempos.

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Gameplay of Grand Theft Auto, game developed by DMA Design (now Rockstar North) and released in 1997 for MS-DOS and Windows. This is the MS-DOS version, and more specifically with the patch for Voodoo 3DFX support, running on DOSBox Staging.

This is the first game of a saga that needs no introduction. These were its humble beginnings, an overhead view action game with simple gameplay (although it is a rather difficult game), in which, however, the basics were already there, as we drive around the city, preferably in cars and other vehicles (which we steal, of course) committing crimes, and even already had the radio stations according to the car you drove.

Sorry that the gameplay is not very good, I have no experience with this game, and control the cars is really difficult without being bumping into everything all the time, plus the design of the city is confusing and do not know very well where you have to go nor the objectives are very clear. The continuous and dizzying zoom doesn't help either. It does not seem to me a game that has aged well at all, but it is curious to see the origin of one of the most important video game sagas of all time.




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