(Doom II) Rush: Map 01 - Stasis Shock (UV-Max Speedrun in 2:37)
Runner: D0M0
Date: 2022-08-02
IWAD: Doom2.wad
PWAD: rush.wad
Category: UV-Max
Map: 01 (Stasis Shock)
Source Port: DSDA-Doom v0.24.3
Time: 2:37.97
Hello, this is going to be the first wad I play through on this channel. As you may have heard I was very hyped about getting this attempt out as it was 2 seconds faster than my practice run.
I quite liked the first level because it shows the sort of combat Rush is based around not long after the game starts. Get used to it because the maps get much harder from there. In order to get under 3 minutes in this level, you have to make sure all the monsters in the outside area are dead before entering the inside. That way no imps or pinkies can traverse far enough to add more seconds onto your final time. The spectres were a real pain in the ass as I often didn't have enough plasma to kill them all, meaning I would have to rely on infighting. From there, the run is pretty simple, just hope you don't run out of ammo and check every corner for imps because they do like to hide a lot.
Overall this level was a thrill from start to finish, the music was an excellent choice and the combat you have to endure can be quite breathtaking, even when you're not speedrunning.
Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rush
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
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2022-09-17 | (Doom II) Rush: Map 04 - White Fields (UV-Max Speedrun in 8:00) |
2022-09-13 | (Doom II) Rush: Map 03 - Frozen Tech (UV-Max Speedrun in 3:34) |
2022-09-03 | (Doom II) Rush: Map 02 - Chemical Imps (UV-Max Speedrun in 7:26) |
2022-08-11 | (Doom II) Rush: Map 02 is a NIGHTMARE to speedrun! |
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2022-06-19 | Welcome! |
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