[WORLD RECORD] (Doom II) Tangerine Nightmare: Map 03 - Rain Of Embers (UV-Max Speedrun in 5:44)
Runner: D0M0
Date: 2022-10-15
IWAD: Doom2.wad
PWAD: tn.wad
Category: UV-Max
Map: 03 (Rain of Embers)
Source Port: DSDA-Doom v0.24.3
Time: 5:44.17
I have a lot to talk about. so stay tuned!
First of all, I apologise that this took long to complete and upload. Half of the reason is because my mental health has been declining. I usually tend to play these levels until I burn myself out for the night. And so instead, I decided to take a 3 day break after a close attempt of beating this record. I hope you all understand this, I put out a lot of sweat and anger to make these videos entertaining, and so whilst I make you lads happy, I may as well take opportunities to help myself from these tough times.
Now, onto the level! The reason i found out about Tangerine Nightmare was because of the Dean. He showcased this wad last year, and I thought it would be a good idea to play this wad for halloween in order to spice things up. And so I thank the Dean of Doom, because this map specifically is now one of my all time favourites. With that being said, I absolutely adore this map!
The combat in this map is perfect, the balance between tons of ammo and high damage monsters is a great source of equilibrium to the level, it balances out everything and it gives the player time to enjoy the level whilst also not being too overwhelmed. Clearly the lesson of lack of health has been learnt as there is a fairly generous amount of health, however it's just enough to teach you to play this level aggressively. And so I say this: PLAY THIS LEVEL AGGRESSIVELY and you will get a feel on how immaculate it is. It's rare I ever go into such detail about how good a doom level is, but this genuinely urges me into finishing the entire wad to see if there's anything more I can take away from it.
Massive thanks to the creators of this map for giving me such adrenaline, this was a big experience for me in doom!
Now, the run itself. I struggled a lot when it came to how to beat the level. I took a good look at Poncho's run and I thought that this would be easy. With that being said, holy shit was the cacodemon room a pain in the ass. That room alone cost me around 70% of my runs, and with poncho's strategy, you would have to get pretty good luck with your damage rolls and infighting in order to get a good time. After around 650 attempts, I gave up with poncho's strategy and decided to do a bit of digging myself.
I eventually found my own strategy of how to beat it. Sorry Poncho if you are reading this but, this strategy I came up with was much more efficient. I was able to shave seconds off the run without being put in any more unnecessary pressure. It did make parts harder however, but in this specific run, I had pretty good luck with it. Mainly this comes from the fight with the pain elemental. What I did was punched it out using the berserk and then tried to kill a shotgunner so I didn't have to wait through the shotgun animation (picking up).
The rest of the level however wasn't so bad, it was more getting lucky with the arch-vile pain chances and so on. However, I definitely have learnt the lesson on that not all strategies work for you. It took me a while before I was fed up with the old strategy, the luck needed to do well in a run with it was utterly stupid. However, with patience and time came my own strategy, which i will not share, since i'm sure it won't be long before my time is beaten.
If you can't find a strategy that you like, why not make your own?
Overall, this was a journey in itself to play this map and I want others to experience this too, because from what i heard, the wad gets so much better from here!
Hopefully someone comes away inspired to play through this wad that they might even beat my current run. I'm looking forward to when that day comes!
Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tn
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
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