Doom II. Sepia. M1-M6. GzDoom 4.10.0, UV difficulty.
Wad can be found here - https://www.doomworld.com/forum/topic/132145-mbf21-sepia/
GzDoom available there - https://zdoom.org/downloads
DSDA-Doom here - https://github.com/kraflab/dsda-doom
Main bet was made to combine the wad with DSDA, while it was not much tested with GzDoom. I decide not to make an exception, so as result there some issues - M18 and M33 have unplayable framerate and not recorded in this longplay, which gone to experimental type by other hand.
In this specific longplay I didn't "cut the rough edges", i.e. so all massive save / load sequences and failed attepts are in place. While you can always skip one and use time codes, editing mentioned one sometimes might be not an easy deal, so this time I decide to left all of them.
To run:
1. Put the .wad file in GzDoom folder.
2. Open gzdoom_portable.ini, find
[Global.Autoload]
and add after it:
Path={folder_name}\Steam\SteamApps\common\Doom 2\base\{wad_name}.wad
It will require DOOM2.WAD & DOOM.WAD as well. I'm using Steam version of the game. For how to combine it with any IWAD, including Doom II, Heretic, Hexen and Doom 64, read this post - https://www.doomworld.com/forum/topic/129493-doomworld-community-console-doom-64-psx-wads-list/?tab=comments#comment-2502339
Time codes:
M2 - 9:16
M3 - 13:01
M4 - 14:14
M5 - 19:58
M6 - 24:47
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