Doom II: SlaughterMAX - Map 26 (Eviscerate) UV-Max in 10:28

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Published on ● Video Link: https://www.youtube.com/watch?v=vN9x_bH20c4



Duration: 10:39
3,193 views
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Runner: Dan
Date: 2022-04-15
IWAD: Doom2.wad
PWAD: smax.wad
Category: UV-Max
Map: 26 (Eviscerate)
Source Port: DSDA-Doom v0.24.2
Time: 10:28
Demo: https://drive.google.com/file/d/1Oayd35AgsQ5g9nZvQGCHSrJH2_sWprYg

Description:
This one kicked my arse hard. Died a ridiculous amount of times to the bloodfall platforming room before I eventually got *almost* consistent at it by the end.

Not as much time save over the record as I was hoping (I was getting between 9:50-10:15ish in testing).

Route:
Starting room is whatever. As long as you don't let the viles get completely out of control it really doesn't matter how much damage you take here. You do want to try and clear the last set of viles pretty quickly though so you're ready to prefire on the revs.

I go for the bloodfall room first because it has the 2nd highest chance of killing me in some stupid way (but I can't go for the hardest wing until all the HKs have filtered out into the center of the arena). Usually failing platforming, but occasionally by eating a cyber rocket or two like I did here (got very lucky that the first rocket knocked me into the mega).

You can do the 2nd set of platforms in one smooth motion, but I found that pausing on the platform just before the sharp left turn increases success rate here significantly. Both because it's the easiest part of the platforming to fail, and also because if the cyber is shooting at you as you start your platforming, you'll most likely run straight into a rocket if you don't stop here for a half second or so.

Next room is very RNG heavy. The first set of revs love to spawn right on top of rev corpses in front of you and perma-block you until you either run out of cells or invuln. I try and zig zag a bit to push through, but it's not very reliable.

Pushing to the teleporter is where I lost almost every attempt that got past the bloodfall room - super easy for cybs to spawn in your face or have revs refuse to get out of the way. I got insanely lucky on this attempt - ate a point blank cyb rocket as I was pushing through that dropped me to 20ish health, but by some miracle the revs were very well behaved and let me through.

Usually all the HKs are on the other side of the arena when you get out. This time there was a bunch on top of the invuln I needed but again I miraculously survived.

Next room went awfully. I took too long to hide from the big vile horde and nearly died, then almost died again in what is by far the easiest part of the map. Another miracle that I survived on 7hp through the 2nd imp/cyb closet, as basically any splash damage here kills me.

Not much to say about the last wing, other than I should have hit the 4th switch sooner, but nerves were kicking in pretty hard here.

I lost a bit of time by not staying out in the main room for a little longer (to encourage some better infighting between the cybs/cacos) before going back to clean up the cybs I left in the 2nd wing. If you can manage to hit the exit switches here before going back to that wing you can save quite a bit of time, but this is very risky to do before everything's had a chance to move to the center of the room.







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