Doom II: Sunder - Map 08 (Pale Monument) UV-Max in 34:30
Runner: Dan
Date: 2022-04-18
IWAD: Doom2.wad
PWAD: Sunder 2407.wad
Category: UV-Max
Map: 08 (Pale Monument)
Source Port: DSDA-Doom v0.24.2
Time: 34:30
Demo: https://drive.google.com/file/d/1DJ9jMfTYrEfcmKyS86IDs2heTKpUWv-N
Description:
Another casual max from old Sunder (no way was I going to try and pull of 4 glides like ZM does). Probably one of the more memorable of the original 14 maps. Very visually distinct with the prevalence of skin textures throughout the map. And of course the massive caco cloud that can be quite punishing if you aren't careful with ammo usage or allow yourself to get stuck in the starting arena.
Lost a decent chunk of time by accidentally skipping one of the linedefs that releases ~50 enemies into the starting arena. Had to clear them right before the end fight and got basically zero infighting value out of them.
Could have been a lot more efficient with ammo usage during the 2nd half, but I had an attempt fail after I mismanaged ammo very badly when playing around the double cyber/soulsphere room on the east side of the map. This time round I ended up using the cybers to infight a lot of the cacos, which is quite slow but made for some fun semi-pacifist game play.
Probably didn't need to save the last blue armour/soulsphere for the final fight (if I'd taken it early I could have played a lot more aggressively during the cleanup). For some reason I was worried about the finale but it really isn't very difficult.
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