DOOM II: The Master Levels (UV Playthrough) [PC] - MAP17: Black Tower
Arguably the toughest map in the set. The monster count here is nothing short of obscene, and most of it is pretty much unavoidable and is in real need of wasting in order to progress easily. Thankfully the ammo supply is completely excessive for the most part (even Cells can be surplus to requirement), so the only technical challenge is avoiding damage.
Which isn't exactly a problem either, because the place is littered with enough Soulspheres, Mega-Armours and Megaspheres to make up for it all anyway.
Whatever way you look at it though, the map's definitely a good one. THIS is how you populate a map with Hellspawn without resorting to nothing but BFG spam, bland hordes, and over 20,000 Cells of ammunition.
I hadn't played this one in a while which gives way to a moment of 'what now?' about 7 minutes in, but other than that it's plain sailing for the majority of encounters. There's one stupidly close moment thanks to Rocket Launchers and shitty Partial Invisibility (that powerup is fucking USELESS), but I've had worse (The Ultimate Doom's E4M7, again due to Rocket Launchers but now combined with utterly crap autoaim priorities).
Unlike most maps that involve getting from A to B to A again, this one takes pretty much the same amount of time to get to the top as it does to get back down to ground level. Everything was going fine too, until some bastard Cacodemon couldn't find the goddamn window, resulting in another not-100 Killscore (not that I really give a shit).
And getting that ending secret Soulsphere is irritating beyond belief. Christ almighty, what a prize cock someone must be to design a secret like that. I found your fucking hidden Skullkey, so how about you just give me the prize without making me dance for it too, you asshole.
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