Doom mod weapon showcase: Combined_Arms 2.3, Artificer class
Another mod I've been meaning to cover for a while! Unlike previous showcases for mods with multiple classes, I'll split them up as they play very differently.
This mod by @Combine_Kegan has changed quite a lot over its development, so there's a slight chance I might go back to its early versions for the sake of completeness. They play so differently it's almost like two entirely different mods under the same name.
I also do apologize if I didn't show off every thing this class/mod offers, I'm sure I'm missing a few easter eggs. :P
TIMESTAMPS:
00:00 - Character select
00:17 - Blackjack, walljumping
01:20 - Lilik's axe
02:15 - Second wind pistol
02:41 - Whiplash shotgun
03:39 - Sharp shooter
04:21 - Vulture SMG
05:06 - Cyclops cannon
05:51 - Buster carbine
06:47 - BFG mechanics
06:57 - Plakanomicon (ancient brick magic)
07:48 - Pistol can shoot without ammo
08:38 - Mace (berserk replacement)
10:11 - Powerups
10:29 - Bullying cybie
11:17 - Recovery items, outro
Sourceport: GZDoom 4.11.3 - https://zdoom.org/downloads
Map: Shooting Range - https://www.doomworld.com/forum/topic/135569-zdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
Combined_Arms 2.3, Malefactors - https://combine-kegan.itch.io/combined-arms
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
A Floppy Disk Full of MIDI Files - https://forum.zdoom.org/viewtopic.php?t=47189