Doom mod weapon showcase: Combined_Arms 2.3, Blastmaster Mk2 class VIDEO
My favorite loadout of Combined_Arms! It's a really unique take on the whole one-gun arsenal idea and it switches up the way you play quite a lot - for example, the humble ice beam can let you get away with spamming some pretty strong attacks if you know how to use the venting mechanic.
TIMESTAMPS:
00:00 - Character select
00:08 - Explanation of heat mechanics
00:16 - Mantis bunker (melee)
01:27 - Ice beam
02:14 - Quicksilver shotgun
03:16 - Firebrand shotgun
04:38 - Defiance machinegun
06:01 - Ranger grenade gun
07:07 - Fission sweeper
08:35 - Crate weapon: .100% tactical pistol
10:27 - Crate weapon: Particle smasher
11:31 - AAGH, outro
Sourceport: GZDoom 4.11.3 - https://zdoom.org/downloads
Map: Shooting Range - https://www.doomworld.com/forum/topic/135569-zdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
Combined_Arms 2.3, Malefactors - https://combine-kegan.itch.io/combined-arms
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
A Floppy Disk Full of MIDI Files - https://forum.zdoom.org/viewtopic.php?t=47189
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